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TPSchedule/mobile/lib/widgets/glass_dock.dart
T

769 lines
25 KiB
Dart

import 'dart:math' as math;
import 'dart:ui' as ui;
import 'package:flutter/material.dart';
import 'package:flutter/physics.dart';
import 'package:flutter/scheduler.dart';
import 'glass_refraction.dart';
class GlassDock extends StatefulWidget {
const GlassDock({
super.key,
required this.selectedIndex,
required this.onSelected,
});
final int selectedIndex;
final ValueChanged<int> onSelected;
@override
State<GlassDock> createState() => _GlassDockState();
}
class _GlassDockState extends State<GlassDock> with TickerProviderStateMixin {
static const _height = 58.0, _inset = 3.0;
double _width = 264;
double get _travel => (_width - _inset * 2) / 3;
static const _blue = Color(0xFF007AFF);
static const _inactive = Color(0xFF7C8593);
late final AnimationController _motion = AnimationController.unbounded(
vsync: this,
value: widget.selectedIndex.toDouble(),
);
late final AnimationController _press = AnimationController.unbounded(
vsync: this,
value: 0,
);
late final AnimationController _tap = AnimationController(
vsync: this,
duration: const Duration(milliseconds: 620),
);
late final AnimationController _sway = AnimationController.unbounded(
vsync: this,
);
late final AnimationController _ripple = AnimationController(
vsync: this,
duration: const Duration(milliseconds: 620),
);
void _wakeRipple() {
if (!_reduceMotion && !_ripple.isAnimating) _ripple.forward(from: 0);
}
double _swayTarget = 0, _swayVelocity = 0, _dragTarget = 0, _dragVelocity = 0;
Duration? _elasticLastTick;
late final Ticker _elasticTicker = createTicker(_tickElastic);
void _startElastic() {
if (!_elasticTicker.isActive) {
_elasticLastTick = null;
_elasticTicker.start();
}
}
// Keep one clock alive while input changes its targets. Restarting a spring
// on every pointer event repeatedly paints t=0 under continuous dragging.
void _tickElastic(Duration elapsed) {
final seconds = _elasticLastTick == null
? 1 / 60
: ((elapsed - _elasticLastTick!).inMicroseconds / 1000000).clamp(
0.0,
0.25,
);
_elasticLastTick = elapsed;
if (_drag == null) {
_swayTarget = _tap.isAnimating
? (_motion.velocity / 14).clamp(-0.85, 0.85)
: 0;
}
final sway = _advanceSpring(
_sway.value,
_swayVelocity,
_swayTarget,
220,
18,
seconds,
);
final drag = _advanceSpring(
_dragFollow.value,
_dragVelocity,
_dragTarget,
680,
28,
seconds,
);
_swayVelocity = sway.$2;
_dragVelocity = drag.$2;
_sway.value = sway.$1;
_dragFollow.value = drag.$1;
if (!_tap.isAnimating &&
(_sway.value - _swayTarget).abs() < 0.0005 &&
_swayVelocity.abs() < 0.005 &&
(_dragFollow.value - _dragTarget).abs() < 0.0005 &&
_dragVelocity.abs() < 0.005) {
_sway.value = _swayTarget;
_dragFollow.value = _dragTarget;
_swayVelocity = _dragVelocity = 0;
_elasticTicker.stop();
_elasticLastTick = null;
}
}
(double, double) _advanceSpring(
double value,
double velocity,
double target,
double stiffness,
double damping,
double seconds,
) {
final steps = math.max(1, (seconds * 120).ceil());
final step = seconds / steps;
for (var i = 0; i < steps; i++) {
velocity += (stiffness * (target - value) - damping * velocity) * step;
value += velocity * step;
}
return (value, velocity);
}
void _swayTo(double target) {
_swayTarget = _reduceMotion ? 0 : target;
if (_reduceMotion) {
_sway.value = 0;
_swayVelocity = 0;
return;
}
_startElastic();
}
bool _reduceMotion = false;
late int _targetIndex;
@override
void initState() {
super.initState();
_targetIndex = widget.selectedIndex;
_dragTarget = widget.selectedIndex.toDouble();
}
double get _pressure => _press.value.clamp(0.0, 1.18);
double get _tapBloom {
if (_reduceMotion) return 0;
final t = _tap.value;
final tail = t <= 0.5
? 1.0
: Curves.easeInOut.transform((2 * (1 - t)).clamp(0.0, 1.0));
return math.sin(math.pi * t) * tail;
}
void _pressTo(double target) {
if (_reduceMotion) {
_press.value = target;
return;
}
_press.animateWith(
SpringSimulation(
const SpringDescription(mass: 1, stiffness: 440, damping: 17),
_press.value,
target,
_press.velocity,
),
);
}
@override
void didChangeDependencies() {
super.didChangeDependencies();
_reduceMotion = MediaQuery.disableAnimationsOf(context);
if (_reduceMotion) {
_motion.value = widget.selectedIndex.toDouble();
_press.value = 0;
_tap.value = 0;
_ripple.value = 0;
_elasticTicker.stop();
_elasticLastTick = null;
_swayTarget = _swayVelocity = _dragVelocity = 0;
_dragTarget = _drag ?? widget.selectedIndex.toDouble();
_dragFollow.value = _drag ?? widget.selectedIndex.toDouble();
_sway.value = 0;
}
}
late final AnimationController _dragFollow = AnimationController.unbounded(
vsync: this,
value: widget.selectedIndex.toDouble(),
);
void _followDragTo(double target) {
_dragTarget = target;
if (_reduceMotion) {
_dragFollow.value = target;
_dragVelocity = 0;
return;
}
_startElastic();
}
double? _drag;
double _dragSpeed = 0;
double get _position =>
(_drag != null ? _dragFollow.value : _motion.value).clamp(-0.12, 2.12);
void _moveTo(int index, {double velocity = 0, bool springyTap = false}) {
_targetIndex = index;
if (_reduceMotion) {
_motion.value = index.toDouble();
return;
}
_motion.animateWith(
SpringSimulation(
springyTap
? const SpringDescription(mass: 1, stiffness: 350, damping: 20)
: const SpringDescription(mass: 1, stiffness: 360, damping: 26),
_position,
index.toDouble(),
velocity,
),
);
}
void _select(int index, {bool elastic = false, double velocity = 0}) {
final position = _position;
final releaseVelocity = elastic
? velocity.clamp(-8.0, 8.0)
: _motion.velocity;
setState(() => _drag = null);
_motion.value = position;
_moveTo(index, velocity: releaseVelocity, springyTap: !elastic);
// Retarget the position spring without resetting an in-flight size pulse.
// Restarting that pulse at its peak made the glass edges jump on quick taps.
if (!elastic && !_reduceMotion && !_tap.isAnimating) {
_tap.forward(from: 0);
}
_pressTo(0);
_swayTo(0);
widget.onSelected(index);
}
@override
void didUpdateWidget(GlassDock oldWidget) {
super.didUpdateWidget(oldWidget);
// The parent acknowledges onSelected with a rebuild. Restarting here used
// to erase the release velocity and start a second spring for the same tab.
if (widget.selectedIndex != _targetIndex && _drag == null) {
_moveTo(widget.selectedIndex, velocity: _motion.velocity);
}
}
@override
void dispose() {
_elasticTicker.dispose();
_motion.dispose();
_press.dispose();
_tap.dispose();
_sway.dispose();
_ripple.dispose();
_dragFollow.dispose();
super.dispose();
}
Widget _glass({required Widget child, bool lens = false}) {
final pressure = math.max(_pressure.clamp(0.0, 1.0), _tapBloom * 0.85);
final content = CustomPaint(
foregroundPainter: _GlassRimPainter(lens: lens, pressure: pressure),
child: DecoratedBox(
decoration: BoxDecoration(
gradient: LinearGradient(
begin: Alignment.topLeft,
end: Alignment.bottomRight,
colors: lens
? [
Color.lerp(
const Color(0xFFA1A4AA).withValues(alpha: 0.28),
const Color(0xFFD8DBE0).withValues(alpha: 0.0252),
pressure,
)!,
Color.lerp(
const Color(0xFF8E939B).withValues(alpha: 0.21),
const Color(0xFFC3C7CE).withValues(alpha: 0.0144),
pressure,
)!,
Color.lerp(
const Color(0xFFB4B7BC).withValues(alpha: 0.26),
const Color(0xFFE5E7EB).withValues(alpha: 0.0216),
pressure,
)!,
]
: [
Colors.white.withValues(alpha: 0.41),
const Color(0xFFFDFEFF).withValues(alpha: 0.25),
Colors.white.withValues(alpha: 0.34),
],
),
),
child: child,
),
);
return ClipRRect(
borderRadius: BorderRadius.circular(40),
child: GlassRefraction(
strength: lens ? 1.0 + pressure * 0.78 : 1.18,
blurSigma: lens ? 1.6 - pressure * 0.6 : 1.7,
child: content,
),
);
}
@override
Widget build(BuildContext context) => LayoutBuilder(
builder: (context, constraints) {
_width = math.min(
constraints.maxWidth,
MediaQuery.sizeOf(context).width >= 600 ? 300.0 : 264.0,
);
final viewport = MediaQuery.sizeOf(context).width;
final availableWidth = math.min(
viewport > 0 ? viewport : constraints.maxWidth,
constraints.maxWidth,
);
final edgeAllowance = math.max(0.0, (availableWidth - _width) / 2 - 8);
return AnimatedBuilder(
animation: Listenable.merge([
_motion,
_press,
_tap,
_sway,
_ripple,
_dragFollow,
]),
builder: (context, _) {
final press = _pressure;
final pulse = _reduceMotion ? 0.0 : math.sin(math.pi * _tap.value);
// Travel stretches horizontally; landing squeezes then rebounds
// vertically. Endpoints are zero so quick retargets remain continuous.
final tapWave = _reduceMotion
? 0.0
: math.sin(2 * math.pi * _tap.value);
final tapStretch = tapWave >= 0 ? tapWave * 0.24 : tapWave * 0.08;
final tapRise = tapWave >= 0 ? -tapWave * 0.045 : -tapWave * 0.15;
// Pointer movement wakes a finite ripple; pauses do not start idle loops.
final dragWave = _reduceMotion
? 0.0
: math.sin(2 * math.pi * _ripple.value) * press.clamp(0.0, 1.0);
final dragStretch = dragWave * (dragWave >= 0 ? 0.10 : 0.06);
final tapInflate = _tapBloom * 0.30;
final speed = _reduceMotion
? 0.0
: (_drag != null ? _dragSpeed : _motion.velocity).abs();
final stretch =
(speed / 80).clamp(0.0, 0.08) +
tapStretch +
tapInflate +
press * 0.30 +
dragStretch;
final lensWidth = _travel * (1 + stretch);
final lensHeight =
(_height - _inset * 2) *
(1 +
press * 0.31 +
tapRise +
tapInflate -
dragWave * 0.08 -
(speed / 180).clamp(0.0, 0.035));
// Resize real glass bounds: sampling stays aligned without scaling text.
final sway = _reduceMotion ? 0.0 : _sway.value.clamp(-1.2, 1.2);
final bodyGrowth = press * 12 + pulse * 7 + sway.abs() * 4;
final bodyHeight = _height + press * 5 + pulse * 3 - sway.abs() * 0.8;
final dockShift = sway * 8;
final leadingPull = sway * 6;
final lensLeft =
(_inset + _position * _travel - (lensWidth - _travel) / 2).clamp(
-edgeAllowance - dockShift,
_width + edgeAllowance - dockShift - lensWidth,
);
final symbolRefraction = _reduceMotion
? 0.0
: math.max(press.clamp(0.0, 1.0), _tapBloom);
return SizedBox(
width: _width,
height: _height,
child: Stack(
clipBehavior: Clip.none,
children: [
Positioned(
left: dockShift,
top: 0,
width: _width,
height: _height,
child: DecoratedBox(
decoration: BoxDecoration(
borderRadius: BorderRadius.circular(40),
boxShadow: [
BoxShadow(
color: const Color(0xFF4C6078)
.withValues(alpha: 0.05),
blurRadius: 14,
offset: const Offset(0, 4),
),
],
),
child: Stack(
clipBehavior: Clip.none,
children: [
Positioned(
left: -bodyGrowth / 2 + math.min(leadingPull, 0),
top: (_height - bodyHeight) / 2,
width: _width + bodyGrowth + leadingPull.abs(),
height: bodyHeight,
child: _glass(child: const SizedBox.expand()),
),
Positioned(
left: lensLeft,
top: (_height - lensHeight) / 2,
width: lensWidth,
height: lensHeight,
child: IgnorePointer(
child: _glass(
lens: true,
child: const SizedBox.expand(),
),
),
),
Positioned(
left: _inset,
right: _inset,
top: _inset,
bottom: _inset,
child: Row(
children: [
_item(0, Icons.calendar_month_rounded, '课表'),
_item(1, Icons.assignment_rounded, '考试'),
_item(
2,
Icons.person_rounded,
'个人设置',
caption: '我的',
),
],
),
),
if (symbolRefraction > 0.005)
Positioned(
key: const ValueKey('dock-symbol-refraction'),
left: lensLeft,
top: (_height - lensHeight) / 2,
width: lensWidth,
height: lensHeight,
// This optical pass samples the already-painted
// symbols too. It fades out with pressure; the
// stationary symbols remain sharp and tappable.
child: IgnorePointer(
child: ClipRRect(
borderRadius: BorderRadius.circular(40),
child: GlassRefraction(
strength: symbolRefraction * 0.52,
blurSigma: 0,
child: const SizedBox.expand(),
),
),
),
),
],
),
),
),
],
),
);
},
);
},
);
Widget _item(
int index,
IconData icon,
String label, {
String? caption,
}) => Expanded(
child: Semantics(
label: label,
button: true,
selected: index == widget.selectedIndex,
excludeSemantics: true,
onTap: () => _select(index),
child: GestureDetector(
// Selection must not replace the symbol's active animation state.
key: ValueKey('dock-item-$index'),
behavior: HitTestBehavior.opaque,
onTapDown: index == widget.selectedIndex
? (_) => _pressTo(_reduceMotion ? 0 : 1)
: null,
onTapCancel: () {
if (_drag == null) _pressTo(0);
},
onTap: () => _select(index),
onHorizontalDragStart: index == widget.selectedIndex
? (_) {
final start = _position.clamp(0.0, 2.0);
_dragFollow.value = start;
_dragTarget = start;
_dragVelocity = _motion.velocity;
_motion.stop();
_wakeRipple();
_pressTo(_reduceMotion ? 0 : 1);
setState(() {
_drag = start;
_dragSpeed = 0;
});
}
: null,
onHorizontalDragUpdate: index == widget.selectedIndex
? (details) => setState(() {
_dragSpeed = details.delta.dx / _travel * 60;
_wakeRipple();
_swayTo((_dragSpeed / 8).clamp(-1.0, 1.0));
_drag = (_drag! + details.delta.dx / _travel).clamp(0.0, 2.0);
_followDragTo(_drag!);
})
: null,
onHorizontalDragEnd: index == widget.selectedIndex
? (details) => _select(
(_drag ?? _position).round().clamp(0, 2),
elastic: true,
velocity: _dragVelocity,
)
: null,
onHorizontalDragCancel: index == widget.selectedIndex
? () {
if (!mounted) return;
final position = _position;
setState(() => _drag = null);
_motion.value = position;
_moveTo(widget.selectedIndex, velocity: _dragVelocity);
_pressTo(0);
_swayTo(0);
}
: null,
child: Center(
child: Column(
mainAxisSize: MainAxisSize.min,
children: [
AnimatedScale(
scale: index == _position.round().clamp(0, 2)
? 1 + _pressure * 0.08
: 1,
duration: const Duration(milliseconds: 130),
child: _DockSymbol(
active: (_position - index).abs() < 0.28,
reduceMotion: _reduceMotion,
child: Icon(
icon,
key: index == widget.selectedIndex
? const Key('dock-cursor')
: null,
size: 25,
color: index == widget.selectedIndex ? _blue : _inactive,
shadows: [
Shadow(
color: Colors.white.withValues(
alpha: index == _position.round().clamp(0, 2)
? 0.60
: 0.38,
),
blurRadius: 8,
),
Shadow(
color: Colors.white.withValues(
alpha: index == _position.round().clamp(0, 2)
? 0.95
: 0.85,
),
blurRadius: 2.8,
),
Shadow(
color: Colors.white.withValues(
alpha: index == _position.round().clamp(0, 2)
? 0.34
: 0.22,
),
blurRadius: 1.4,
),
],
),
),
),
const SizedBox(height: 2),
Flexible(
child: FittedBox(
fit: BoxFit.scaleDown,
child: Text(
caption ?? label,
maxLines: 1,
style: TextStyle(
fontSize: 11,
height: 1.1,
fontWeight: FontWeight.w600,
color: index == widget.selectedIndex ? _blue : _inactive,
),
),
),
),
],
),
),
),
),
);
}
/// Plays once on entry. Remaining over a symbol does not restart its animation.
class _DockSymbol extends StatefulWidget {
const _DockSymbol({
required this.active,
required this.reduceMotion,
required this.child,
});
final bool active, reduceMotion;
final Widget child;
@override
State<_DockSymbol> createState() => _DockSymbolState();
}
class _DockSymbolState extends State<_DockSymbol>
with SingleTickerProviderStateMixin {
late final AnimationController _bounce = AnimationController(
vsync: this,
duration: const Duration(milliseconds: 440),
);
@override
void didUpdateWidget(_DockSymbol oldWidget) {
super.didUpdateWidget(oldWidget);
if (widget.reduceMotion || !widget.active) {
_bounce.value = 0;
} else if (!oldWidget.active) {
_bounce.forward(from: 0);
}
}
@override
void dispose() {
_bounce.dispose();
super.dispose();
}
@override
Widget build(BuildContext context) => AnimatedBuilder(
animation: _bounce,
child: widget.child,
builder: (context, child) {
final lift = widget.reduceMotion
? 0.0
: math.sin(math.pi * _bounce.value);
return Transform.translate(
offset: Offset(0, -3.5 * lift),
child: Transform.scale(scale: 1 + lift * 0.16, child: child),
);
},
);
}
/// A white, rounded bevel catches light around a translucent milky body.
/// Highlights stay at the edge; the backdrop remains visible beneath the glass.
class _GlassRimPainter extends CustomPainter {
const _GlassRimPainter({required this.lens, required this.pressure});
final bool lens;
final double pressure;
@override
void paint(Canvas canvas, Size size) {
final edge = lens ? const Color(0xFF7B838F) : const Color(0xFF9CAABD);
// A quiet grey selection at rest; the glossy lens rim returns on touch.
final opacity = lens ? 0.25 + pressure * 0.75 : 1.0;
final bounds = Offset.zero & size;
final outer = RRect.fromRectAndRadius(
bounds.deflate(0.7),
Radius.circular(size.height / 2),
);
final inner = RRect.fromRectAndRadius(
bounds.deflate(2.2),
Radius.circular(size.height / 2 - 1.5),
);
canvas.drawRRect(
outer,
Paint()
..style = PaintingStyle.stroke
..strokeWidth = lens ? 1.2 : 1.6
..maskFilter = MaskFilter.blur(BlurStyle.normal, lens ? 1.05 : 1.0)
..shader = ui.Gradient.linear(
bounds.topLeft,
bounds.bottomRight,
[
Colors.white.withValues(alpha: (lens ? 0.24 : 0.42) * opacity),
edge.withValues(alpha: 0.04 * opacity),
Colors.white.withValues(alpha: (lens ? 0.14 : 0.30) * opacity),
],
[0.0, 0.55, 1.0],
),
);
canvas.drawRRect(
outer,
Paint()
..style = PaintingStyle.stroke
..strokeWidth = lens ? 0.85 : 0.65
..shader = ui.Gradient.sweep(
bounds.center,
[
Colors.white.withValues(alpha: 0.84 * opacity),
edge.withValues(alpha: (lens ? 0.30 : 0.15) * opacity),
Colors.white.withValues(alpha: 0.10 * opacity),
Colors.white.withValues(alpha: 0.82 * opacity),
edge.withValues(alpha: 0.12 * opacity),
Colors.white.withValues(alpha: 0.84 * opacity),
],
[0.0, 0.18, 0.38, 0.60, 0.80, 1.0],
TileMode.clamp,
-math.pi / 2,
math.pi * 1.5,
),
);
canvas.drawRRect(
inner,
Paint()
..style = PaintingStyle.stroke
..strokeWidth = 0.35
..shader = ui.Gradient.linear(
bounds.topLeft,
bounds.bottomRight,
[
Colors.white.withValues(alpha: (lens ? 0.20 : 0.34) * opacity),
edge.withValues(alpha: (lens ? 0.13 : 0.07) * opacity),
Colors.white.withValues(alpha: (lens ? 0.28 : 0.40) * opacity),
],
[0.0, 0.5, 1.0],
),
);
final shine = Path()
..moveTo(size.height * 0.32, 4)
..quadraticBezierTo(
size.width * 0.5,
1.8,
size.width - size.height * 0.35,
4,
);
canvas.drawPath(
shine,
Paint()
..style = PaintingStyle.stroke
..strokeCap = StrokeCap.round
..strokeWidth = 0.8
..shader = ui.Gradient.linear(
Offset.zero,
Offset(size.width, 0),
[
Colors.white.withValues(alpha: 0),
Colors.white.withValues(alpha: 0.50 * opacity),
Colors.white.withValues(alpha: 0),
],
[0.0, 0.5, 1.0],
),
);
}
@override
bool shouldRepaint(_GlassRimPainter oldDelegate) =>
oldDelegate.lens != lens || oldDelegate.pressure != pressure;
}