refine: add milky translucency and curved reflections to Dock

This commit is contained in:
Codex
2026-10-24 20:16:34 +08:00
parent 8abb132bc3
commit db953b8b3d
8 changed files with 84 additions and 32 deletions
+1 -1
View File
@@ -1,3 +1,3 @@
const appVersion = '0.7.8';
const appBuildNumber = 26;
const appBuildNumber = 27;
const appFilingNumber = '蜀ICP备2025169276号-5A';
+16 -16
View File
@@ -142,9 +142,9 @@ class _GlassDockState extends State<GlassDock> with TickerProviderStateMixin {
)!,
]
: [
Colors.white.withValues(alpha: 0.05),
_blue.withValues(alpha: 0.008),
Colors.white.withValues(alpha: 0.018),
Colors.white.withValues(alpha: 0.24),
const Color(0xFFF9FBFF).withValues(alpha: 0.12),
Colors.white.withValues(alpha: 0.18),
],
),
),
@@ -154,8 +154,8 @@ class _GlassDockState extends State<GlassDock> with TickerProviderStateMixin {
return ClipRRect(
borderRadius: BorderRadius.circular(40),
child: GlassRefraction(
strength: lens ? 0.70 + pressure * 0.70 : 0.95,
blurSigma: lens ? 1.6 - pressure * 0.6 : 1.4,
strength: lens ? 0.78 + pressure * 0.70 : 1.05,
blurSigma: lens ? 1.6 - pressure * 0.6 : 1.5,
child: content,
),
);
@@ -188,8 +188,8 @@ class _GlassDockState extends State<GlassDock> with TickerProviderStateMixin {
boxShadow: [
BoxShadow(
color: const Color(0xFF4C6078).withValues(alpha: 0.075),
blurRadius: 16,
offset: const Offset(0, 5),
blurRadius: 18,
offset: const Offset(0, 6),
),
],
),
@@ -352,15 +352,15 @@ class _GlassDockState extends State<GlassDock> with TickerProviderStateMixin {
);
}
/// A diffuse silver bevel and thin directional glints show optical thickness.
/// The painted highlights stay on the edge so background colour passes through.
/// A white, rounded bevel catches light around a translucent milky body.
/// Highlights stay at the edge; the backdrop remains visible beneath the glass.
class _GlassRimPainter extends CustomPainter {
const _GlassRimPainter({required this.lens, required this.pressure});
final bool lens;
final double pressure;
@override
void paint(Canvas canvas, Size size) {
final edge = lens ? const Color(0xFF7B838F) : const Color(0xFFAFBECF);
final edge = lens ? const Color(0xFF7B838F) : const Color(0xFF9CAABD);
// A quiet grey selection at rest; the glossy lens rim returns on touch.
final opacity = lens ? 0.25 + pressure * 0.75 : 1.0;
final bounds = Offset.zero & size;
@@ -376,15 +376,15 @@ class _GlassRimPainter extends CustomPainter {
outer,
Paint()
..style = PaintingStyle.stroke
..strokeWidth = lens ? 1.8 : 2.2
..maskFilter = MaskFilter.blur(BlurStyle.normal, lens ? 0.9 : 0.45)
..strokeWidth = lens ? 1.8 : 2.8
..maskFilter = MaskFilter.blur(BlurStyle.normal, lens ? 0.9 : 0.65)
..shader = ui.Gradient.linear(
bounds.topLeft,
bounds.bottomRight,
[
Colors.white.withValues(alpha: 0.24 * opacity),
Colors.white.withValues(alpha: (lens ? 0.24 : 0.42) * opacity),
edge.withValues(alpha: 0.04 * opacity),
Colors.white.withValues(alpha: 0.14 * opacity),
Colors.white.withValues(alpha: (lens ? 0.14 : 0.30) * opacity),
],
[0.0, 0.55, 1.0],
),
@@ -419,9 +419,9 @@ class _GlassRimPainter extends CustomPainter {
bounds.topLeft,
bounds.bottomRight,
[
Colors.white.withValues(alpha: 0.20 * opacity),
Colors.white.withValues(alpha: (lens ? 0.20 : 0.34) * opacity),
edge.withValues(alpha: (lens ? 0.13 : 0.07) * opacity),
Colors.white.withValues(alpha: 0.28 * opacity),
Colors.white.withValues(alpha: (lens ? 0.28 : 0.40) * opacity),
],
[0.0, 0.5, 1.0],
),
+1 -1
View File
@@ -1,7 +1,7 @@
name: hepan_everyday
description: TPSchedule 学生课表
publish_to: none
version: 0.7.8+26
version: 0.7.8+27
environment:
sdk: ^3.13.5
dependencies:
+4 -1
View File
@@ -29,7 +29,7 @@ void main() {
float rim = 1.0 - smoothstep(0.0, radius * 0.46, depth);
// Curved glass bends rays most at its edge, with subtle centre magnification.
vec2 ray = centre + local / (1.0 + u_strength * 0.075)
- normal * rim * rim * radius * u_strength * 0.20;
- normal * rim * rim * radius * u_strength * 0.23;
vec4 colour = texture(u_background, sampleUV(ray));
float dispersion = u_strength * rim * 0.65;
colour.r = texture(u_background, sampleUV(ray + normal * dispersion)).r;
@@ -41,6 +41,9 @@ void main() {
vec4 reflected = texture(u_background,
sampleUV(point + normal * radius * 0.40));
colour = mix(colour, reflected, min(edge_light * 0.18, 0.22));
// A grazing-angle white reflection gives the curved rim visible thickness;
// the broad centre continues to transmit the live, lightly softened scene.
colour.rgb = mix(colour.rgb, vec3(colour.a), min(edge_light * 0.12, 0.16));
float reflection = edge_light * 0.07;
colour.rgb = min(colour.rgb + reflection * colour.a, vec3(colour.a));
frag_color = colour;
+34 -10
View File
@@ -9,6 +9,25 @@ import 'package:hepan_everyday/widgets/glass_dock.dart';
import 'package:hepan_everyday/widgets/glass_refraction.dart';
void main() {
testWidgets(
'Dock has a milky white body while transmitting a dark backdrop',
(tester) async {
final pixels = await _render(
tester,
GlassDock(selectedIndex: 0, onSelected: (_) {}),
backdropColor: const Color(0xFF162536),
preview: true,
previewName: 'liquid-glass-milky-dark.png',
);
// Away from icons and the bevel: white glass lifts the dark background,
// while its original cool colour remains visible through the material.
final red = _channel(pixels, 160, 43, 0);
final green = _channel(pixels, 160, 43, 1);
expect(red, greaterThan(45));
expect(red, lessThan(90));
expect(green - red, closeTo(13, 6));
},
);
testWidgets('resting cursor is neutral grey and clears while held', (
tester,
) async {
@@ -21,6 +40,8 @@ void main() {
// Sample beside the visible label, away from icon glow and glass rims.
final selected = _channel(resting, 16, 43, 0);
final base = _channel(resting, 160, 43, 0);
// On a white page the white glass must not turn into a grey veil.
expect(base, greaterThanOrEqualTo(240));
expect(base - selected, greaterThan(20));
expect((_channel(resting, 16, 43, 2) - selected).abs(), lessThan(12));
final held = await _render(
@@ -64,11 +85,11 @@ void main() {
final red = _channel(pixels, 16, 40, 0);
final green = _channel(pixels, 16, 40, 1);
final blue = _channel(pixels, 16, 40, 2);
expect(red, lessThan(85));
expect(green - red, greaterThan(95));
// The strongest resting tint (34%) and base veil (5%) retain about 63%
// of the source's 210-level blue/red contrast, including the shorter rim.
expect(blue - red, greaterThan(130));
expect(red, lessThan(115));
expect(green - red, greaterThanOrEqualTo(80));
// The milky base and resting grey lens still transmit over half of the
// cyan source's 210-level blue/red contrast rather than becoming opaque.
expect(blue - red, greaterThan(105));
},
);
@@ -166,6 +187,7 @@ Future<ByteData> _render(
double stripeWidth = 2,
bool gradient = false,
bool preview = false,
String? previewName,
Offset offset = Offset.zero,
Color backdropColor = const Color(0xFF14B4E6),
bool held = false,
@@ -246,11 +268,13 @@ Future<ByteData> _render(
final png = (await previewImage.toByteData(
format: ui.ImageByteFormat.png,
))!;
final name = backdropColor == Colors.white
? held
? 'liquid-glass-held.png'
: 'liquid-glass-rest.png'
: 'liquid-glass-detail.png';
final name =
previewName ??
(backdropColor == Colors.white
? held
? 'liquid-glass-held.png'
: 'liquid-glass-rest.png'
: 'liquid-glass-detail.png');
final output = File('../dist/screenshots/$name');
await output.parent.create(recursive: true);
await output.writeAsBytes(png.buffer.asUint8List());