fix: automate graduate timetable read and refine blue glass Dock

This commit is contained in:
Codex
2026-10-13 17:50:04 +08:00
parent 8f20a341c4
commit 476ef097ee
23 changed files with 1072 additions and 176 deletions
@@ -0,0 +1,61 @@
import 'dart:ui' as ui;
import 'dart:typed_data';
import 'package:flutter_test/flutter_test.dart';
void main() {
TestWidgetsFlutterBinding.ensureInitialized();
test(
'glass samples and bends background pixels while keeping the centre stable',
() async {
const width = 160, height = 100;
final sourceRecorder = ui.PictureRecorder();
final sourceCanvas = ui.Canvas(sourceRecorder);
for (var x = 0; x < width; x++) {
sourceCanvas.drawRect(
ui.Rect.fromLTWH(x.toDouble(), 0, 1, height.toDouble()),
ui.Paint()..color = ui.Color.fromARGB(255, 40 + x, 70, 90),
);
}
final sourcePicture = sourceRecorder.endRecording();
final source = await sourcePicture.toImage(width, height);
final program = await ui.FragmentProgram.fromAsset(
'shaders/liquid_glass.frag',
);
final shader = program.fragmentShader()
..setFloat(0, width.toDouble())
..setFloat(1, height.toDouble())
..setFloat(2, 0)
..setFloat(3, 0)
..setFloat(4, width.toDouble())
..setFloat(5, height.toDouble())
..setImageSampler(0, source);
Future<ui.Image> draw(double strength) async {
shader.setFloat(6, strength);
final recorder = ui.PictureRecorder();
ui.Canvas(recorder).drawRect(
ui.Rect.fromLTWH(0, 0, width.toDouble(), height.toDouble()),
ui.Paint()..shader = shader,
);
final picture = recorder.endRecording();
final image = await picture.toImage(width, height);
picture.dispose();
return image;
}
final plain = await draw(0), refracted = await draw(1);
final a = (await plain.toByteData())!,
b = (await refracted.toByteData())!;
int red(ByteData data, int x) => data.getUint8((50 * width + x) * 4);
expect(red(a, 12), closeTo(52, 1));
expect((red(b, 12) - red(a, 12)).abs(), greaterThan(3));
expect(red(b, 80), closeTo(red(a, 80), 1));
expect(b.getUint8((50 * width + 12) * 4 + 3), 255);
shader.dispose();
plain.dispose();
refracted.dispose();
source.dispose();
sourcePicture.dispose();
},
);
}