fix: automate graduate timetable read and refine blue glass Dock
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@@ -0,0 +1,61 @@
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import 'dart:ui' as ui;
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import 'dart:typed_data';
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import 'package:flutter_test/flutter_test.dart';
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void main() {
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TestWidgetsFlutterBinding.ensureInitialized();
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test(
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'glass samples and bends background pixels while keeping the centre stable',
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() async {
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const width = 160, height = 100;
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final sourceRecorder = ui.PictureRecorder();
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final sourceCanvas = ui.Canvas(sourceRecorder);
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for (var x = 0; x < width; x++) {
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sourceCanvas.drawRect(
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ui.Rect.fromLTWH(x.toDouble(), 0, 1, height.toDouble()),
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ui.Paint()..color = ui.Color.fromARGB(255, 40 + x, 70, 90),
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);
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}
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final sourcePicture = sourceRecorder.endRecording();
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final source = await sourcePicture.toImage(width, height);
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final program = await ui.FragmentProgram.fromAsset(
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'shaders/liquid_glass.frag',
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);
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final shader = program.fragmentShader()
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..setFloat(0, width.toDouble())
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..setFloat(1, height.toDouble())
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..setFloat(2, 0)
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..setFloat(3, 0)
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..setFloat(4, width.toDouble())
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..setFloat(5, height.toDouble())
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..setImageSampler(0, source);
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Future<ui.Image> draw(double strength) async {
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shader.setFloat(6, strength);
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final recorder = ui.PictureRecorder();
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ui.Canvas(recorder).drawRect(
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ui.Rect.fromLTWH(0, 0, width.toDouble(), height.toDouble()),
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ui.Paint()..shader = shader,
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);
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final picture = recorder.endRecording();
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final image = await picture.toImage(width, height);
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picture.dispose();
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return image;
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}
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final plain = await draw(0), refracted = await draw(1);
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final a = (await plain.toByteData())!,
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b = (await refracted.toByteData())!;
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int red(ByteData data, int x) => data.getUint8((50 * width + x) * 4);
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expect(red(a, 12), closeTo(52, 1));
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expect((red(b, 12) - red(a, 12)).abs(), greaterThan(3));
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expect(red(b, 80), closeTo(red(a, 80), 1));
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expect(b.getUint8((50 * width + 12) * 4 + 3), 255);
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shader.dispose();
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plain.dispose();
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refracted.dispose();
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source.dispose();
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sourcePicture.dispose();
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},
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);
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}
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