Refine milky Dock and refract symbols beneath the moving lens
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@@ -9,6 +9,42 @@ import 'package:hepan_everyday/widgets/glass_dock.dart';
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import 'package:hepan_everyday/widgets/glass_refraction.dart';
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void main() {
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testWidgets(
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'zero-blur glass bends an already-painted symbol without erasing it',
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(tester) async {
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final plain = await _render(
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tester,
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const GlassRefraction(
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strength: 0,
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blurSigma: 0,
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child: SizedBox.expand(),
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),
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opticalSymbol: true,
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);
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final bent = await _render(
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tester,
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const GlassRefraction(
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strength: 0.52,
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blurSigma: 0,
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child: SizedBox.expand(),
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),
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opticalSymbol: true,
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);
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var changed = 0, plainBlue = 0, bentBlue = 0;
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for (var y = 16; y < 50; y++) {
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for (var x = 5; x < 52; x++) {
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final before = _channel(plain, x, y, 0);
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final after = _channel(bent, x, y, 0);
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if ((before - after).abs() > 20) changed++;
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if (_channel(plain, x, y, 2) - before > 100) plainBlue++;
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if (_channel(bent, x, y, 2) - after > 100) bentBlue++;
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}
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}
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expect(changed, greaterThan(20));
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expect(bentBlue, greaterThan(plainBlue * 0.7));
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},
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skip: !ui.ImageFilter.isShaderFilterSupported,
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);
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testWidgets(
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'Dock has a milky white body while transmitting a dark backdrop',
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(tester) async {
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@@ -23,8 +59,8 @@ void main() {
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// while its original cool colour remains visible through the material.
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final red = _channel(pixels, 160, 43, 0);
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final green = _channel(pixels, 160, 43, 1);
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expect(red, greaterThan(50));
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expect(red, lessThan(80));
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expect(red, greaterThan(75));
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expect(red, lessThan(112));
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expect(green - red, closeTo(13, 6));
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},
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);
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@@ -190,6 +226,7 @@ Future<ByteData> _render(
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Offset offset = Offset.zero,
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Color backdropColor = const Color(0xFF14B4E6),
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bool held = false,
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bool opticalSymbol = false,
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}) async {
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tester.view.physicalSize = const Size(800, 600);
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tester.view.devicePixelRatio = 1;
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@@ -217,6 +254,7 @@ Future<ByteData> _render(
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gradient,
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stripeWidth,
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backdropColor,
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opticalSymbol,
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),
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),
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),
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@@ -303,14 +341,40 @@ Future<ByteData> _render(
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}
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class _Backdrop extends CustomPainter {
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const _Backdrop(this.stripes, this.gradient, this.stripeWidth, this.colour);
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const _Backdrop(
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this.stripes,
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this.gradient,
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this.stripeWidth,
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this.colour,
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this.opticalSymbol,
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);
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final bool stripes;
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final bool gradient;
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final double stripeWidth;
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final Color colour;
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final bool opticalSymbol;
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@override
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void paint(Canvas canvas, Size size) {
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if (opticalSymbol) {
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canvas.drawRect(Offset.zero & size, Paint()..color = Colors.white);
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canvas.drawRRect(
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RRect.fromRectAndRadius(
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const Rect.fromLTWH(10, 20, 28, 25),
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const Radius.circular(3),
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),
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Paint()..color = const Color(0xFF007AFF),
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);
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for (var row = 0; row < 2; row++) {
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for (var col = 0; col < 3; col++) {
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canvas.drawRect(
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Rect.fromLTWH(15 + col * 7, 26 + row * 8, 4, 4),
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Paint()..color = Colors.white,
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);
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}
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}
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return;
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}
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if (gradient) {
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for (var x = 0; x < size.width; x++) {
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canvas.drawRect(
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